Selecting cards to put in the deck can be the trickiest and most time consuming part of building a commander deck
It really needs a good acceleration strategy (or a combo card of perfect synergy) to be acceptably usable
Pepper in a few effects that improvise or convoke and untap artifacts, and you're on a race to those ultimate planeswalker abilities
You'll still need one copy of the Outlaws of Thunder Junction printing to be able to use that visualization, but once you have that single copy in your collection, the game will treat it as though you had four copies of the card from the preconstructed deck
Neheb, the EternalNeheb, the Eternal takes advantage of the damage we'll be doing in combat and the doubling effect Saskia provides
That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games - so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series